Expanded NG+ Handling Mod (v4.0.2, updated Sept. 1, 2023)

Creator: stardust 

(credit also to Amethyst, Cass, and the rest of the Reborn team for making this amazing game and providing the code framework this mod was based on)

Forums Link: https://www.rebornevo.com/forums/topic/62447-extended-ng-mod-ng

Skippable Puzzles: 

Maingame:
- Blacksteam Factory caged pokemon puzzle
- Subseven Sanctum Stealth Puzzle
- Route 2 Crustle Puzzle
- turning off the electric tiles in Devon Corp? before the puzzle and not after 
- Grassium Z Grand Hall/Azurine sidequest
- Mirage Tower (both maingame and postgame sections)
- that whole "unlock the stairs to the ruins" thing in Sugiline Cave
- Saphira's KOTH Gym Puzzle 

Victory Road:
- Minecarts (exploding the pillar)
- Amethyst Puzzle (chase sequence)
- Emerald Puzzle (fern arrows)
- Sapphire Puzzle (ice)

Postgame:
- Mirage Tower (both maingame and postgame sections)
- Giratina Color Puzzle
- Citae Prisma Light Puzzle

Maps Edited:
011 (blacksteam factory)
331 (subseven sanctum)
358 (route 2)
629/630/631 (devon corp?)
764/601 (grassium z)
668/707 (base mirage tower)
654 (sugiline cave)
779 (saphira's gym)

788 (minecarts)
802 (vr amethyst area)
805 (vr emerald area)
804 (vr sapphire area)

880 (postgame mirage tower)
890/891 (distorted space)
896 (citae prisma)

038 (grand hall, optional for mod installation verification purposes)

Installation:
After downloading and unzipping the files, copy the Data folder into your Reborn folder, overwriting the old files when asked. I highly recommend making backups of the data files in case something goes wrong or you no longer want to use the mod (or just reinstall a fresh copy of Reborn to get a new copy of the non-modded files). 

An older version of the mod also required a modified version of the System.rxdata file; as of v2.0, changes to the mod structure cause this file to no longer be modified. For v1.0 users, a copy of the unaltered System.rxdata file from base Reborn is available from the Reborn Forums page; updating is not necessary, however, and the game should function properly either way (this only really matters if a different mod isn't compatible with the old version).

To check that things are working properly, a white shard has been placed in the Grand Hall to the left of the entrance that should automatically appear if all the necessary files have been added to your game. 

Just like in the base game, white shards can be found near the skippable puzzles, and interacting with them will allow you to automatically complete the puzzle. Note that like in the base ng+ handling, you are required to have a different save file that has completed said puzzle in order to see the shards/skip the puzzle. 

Have questions/bugs to report/feature requests? 
Reach out via this mod's page on the Reborn Forums or on Discord (I'm @stardust036 now that the username system changed, just ping me in #reborn-mods on the Reborn server). If you use Discord as a contact method, please ping me or DM; the mod channel's gotten a lot busier recently and I can't promise I'll see the message.

Compatibility:
This mod should be compatible with any script-based mod that doesn't modify the existing ng+ script (I'm not aware of any other mods that do. For compatibility with other mods that modify maps, use at your own peril (adding this mod to your base game first should avoid major problems at the cost of some white shards potentially not appearing)

This mod is NOT compatible with Reatomized, due to both mods having an altered Route 2 map (and potentially others); I have plans to make a compatibility pack but can make no promises. 

Troubleshooting:
If a particular white shard is not appearing, try these steps:

- unzip the files please and thank you
- Exit out of the game and load in again (actually closing the game, not f12).
- Load up the save file that has completed the puzzle/sidequest, then reset and go back to the other save.
- Leave the map and enter it again to refresh the event.
- Delete the Game.dat file in your save folder, then repeat the steps above.
- Check that the Grand Hall white shard is appearing (particularly for fresh mod installations). 
- Make sure you actually have a save file that's completed the particular puzzle/sidequest. No, having Taka break the Giratina puzzle does not count, nor does only completing part of the puzzle.


